My long awaited 3rd solo album BLIPTASTIC! is here!

a0350988920_10

BLIPTASTIC! is the long awaited 3rd solo album by ComputeHer! With a larger arsenal of vintage computers and classic video game consoles at her disposal than ever before, this electro chip dance album never waivers from achieving it’s promise: a truly BLIPTASTIC audio experience!
Track instrumentation: Only the listed devices were used in each song.

1) SIDuction – Commodore 64, Game Boy, Vintage Drum Machines

2) Outer Space – Commodore 64, Game Boy, Atari 800 XL, NES, Vintage Drum Machines

3) Software – Commodore 64, Game Boy, Apple II, Vintage Drum Machines

4) Club Microwave – Commodore 64, Game Boy, Quasimidi Sirius, Vintage Drum Machines

5) Bliptastic! – Commodore 64, Game Boy, NES, Vintage Drum Machines

6) Halloween Party – Commodore 64, Game Boy, Vintage Drum Machines

7) Viking – Commodore 64, Game Boy, Vintage Drum Machines

8) Futurism – Game Boy, Vintage Drum Machines

9) Sugar Cube Remix* – Commodore 64, Vintage Drum Machines

The original version of Sugar Cube is available on the “Modemoiselle” album.

ComputeHer is the solo project of Michelle Sternberger. Michelle creates electronic music using retro gaming consoles, 8-bit computers and synthesizers. With hard beats and colorful melodies, ComputeHer’s spirited catalog of music depicts a world of energized lo-fi bliss. In addition to her studio albums, Michelle’s past projects include work for Mark Mothersbaugh of Devo, Foundation 9 Entertainment, Sony Creative Software, Smithsonian American Art museum and many others. She divides her time up between two bands and is also a member of 8 Bit Weapon.

Get your copy here: https://computeher.bandcamp.com/album/bliptastic

(C) 2013-2016 ComputeHer

credits

“BLIPTASTIC!” was written by ComputeHer

Produced by 8 Bit Weapon

Advertisements

8 Bit Weapon on TV!

Hey Guys!

If you haven’t been following me on Facebook, you may have missed that I’ve been posting about a TV Show that I’m going to be on! It’s called Beyond Geek! It’s going to be airing on your local PBS Stations.  If you don’t see your area listed where it’s showing, please contact your local PBS station and encourage them to add it to your area! We are on the episode called 8-bit of Fun!

Check out the preview of the show here:

Talk to you guys soon!

Michelle :]

The Smithsonian American Art Museum’s “The Art of Video Games” Exhibit will feature music by Computeher and 8 Bit Weapon!

The Smithsonian American Art Museum’s “The Art of Video Games” Exhibit will feature music by Computeher and 8 Bit Weapon!

We are proud to announce ComputeHer and 8 Bit Weapon’s music will be featured in the forthcoming “The Art of Video Games” exhibition at the Smithsonian American Art Museum in Washington DC! “The Art of Video Games” will explore the 40-year evolution of video games as an artistic medium. Both ComputeHer and 8 Bit Weapon will have a combined total of 5 songs being used in a soundtrack at the entrance to this historic exhibition. 8 Bit Weapon’s songs, “The Art of Video Games Anthem” and “Miami Dub Bounce” off the new album “Bits with Byte” are used as well as “Chip on your Shoulder.” ComputeHer’s songs, “Twilight Byte” and “Dark Pub” from her album “Modemoiselle” are also featured. We are profoundly honored to participate in such an important exhibition. We’d like to thank everyone at the Smithsonian American Art Museum as well as our fans for making this possible. Here is the official “The Art of Video Games” Press Release.

TAOVG

Please visit the Smithsonian American Art Museum’s website for information about “The Art of Video Games” exhibition.

ComputeHer and 8 Bit Weapon will also be performing live at “The Art of Video Games” exhibit’s “GameFest” opening weekend event March 16-18, 2012! Please see our events/show page for details.

Thank you, Michelle

Sony Releases 8 Bit Weapon Loop Library and EP!

Coming Spring 2009 Sony Creative Software will be releasing our 8 Bit Loop Library called “8 Bit Weapon A Chiptune Odyssey” and a Special Digital Downloadable EP of new music! The library covers Apple II, Commodore 64, NES, Gameboy, and the Atari 2600. Each system library has everything from drums, bass and synth to special effects. Both 8 Bit Weapon and ComputeHer have featured demos built into the collection. Stay tuned for more details.

8 Bit Weapon Sony Loop Library!

~Michelle :]

ComputeHer & 8 Bit Weapon work with Plogue

01 /20 / 2009

Plogue’s perfect chipsound recreations!
I’m featured in a new article on creativedigitalmusic.com that has some exciting new Soft Synth Emulation! I’ll be creating presets for this software so keep an eye out.

Check it out here or read it below:

 

Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM

BY PETER KIRN

 

ComputeHer, 8 Bit Weapon.

You’ve heard the chip hype. But there’s something behind it: vintage digital chips can make wonderful sounds. And I’m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.

Emulating analog circuitry, from amps to classic synths, has been long understood. But we’ve finally reached an age when people begin to appreciate the odd idiosyncrasies of digital technology, too. There hasn’t ever been a comprehensive attempt to emulate each detail of a range of 80s sound chips before – until now. Plogue (makers of the highly underrated Plogue Bidule patching environment) and David Viens have tackled just that as a labor of love, and you’ll be able to use the resulting “chipsounds” library later this spring.

Plogue’s chipsounds recreates the blippy personality of the Commodore 64, the Nintendo NES, the Game Boy, the Atari, the Vic20 – and circuit-bent and abused variations, too. It’s got a powerful artist endorsement from 8 Bit Weapon and Computer Her (pictured here). There are arpeggiators, noise patterns, distortion emulation, custom software, all built on the ARIA synth/sampling engine.

The basic specs:

  • 7 chips: TIA, 2A03 PAPU, VIC-I, SN76589AN, AY-3-8910, POKEY, and SID. Haven’t heard of all of those? No worries. But you’ve probably heard the chips. The horribly-named SN76589AN was used in my very first computer, the IBM PCjr, my first game console, the Colecovision (boy did I pick them), and in the TI. The 2A03 is from the original NES. The TIA was in the Atari.
  • Tricks, built in: One-shot arpeggiators, rapid waveform changes, envelope resync tricks are all built in – stuff that’s hard to pull off, as the creators note.
  • Emulations of psuedo noise patterns, distortion
  • Switch on each chip’s limited resolution and pitch values – or switch them off, and create sounds the PCjr couldn’t
  • Presets from 8 bit Weapon and ComputeHer

 

8 bit Weapon’s weapons: a VIC-20 (well, the box), a C128 (foreground), a C64 (top left), the Woz-designed Apple IIe (aka your entire childhood computer class for many of us), and … a GameCube.

When analog synth emulation came out, we all got something more convenient, but it didn’t necessarily do wonders for the music. Here, I think the situation is very different. Many of the original chip instruments have woefully primitive possibilities for actual composition. (The Game Boy’s wonderful LSDJ and Nanoloop are a notable exception.) Compare that to the software emulations of, say, a Moog modular, which lost a lot of what was great about the original – the interface. You can’t necessarily say that about the AY-3-8910, unless you’re the Ludwig van Beethoven of Assembler. (If you are – we love you.)

And the chip scene has also matured to the point that it’s ready to break out a bit. Getting these emulations on computers can help warp them into music and sound ideas they haven’t discovered before. I believe these sounds are really something special, not just a novelty.

I personally can’t wait to use this.

We have extensive details from a Plogue flyer – you can get it here on CDM, or if you’re on the floor of NAMM, you might get it from the Plogue guys themselves.

Flyer – Front

Flyer – Back

And if you want to hear these sounds making fantastic music, go give the artists a listen:

8 Bit Weapon

Computeher

ARIA is an important announcement; I’ll be catching up on news from Gary Garritan soon.

We’ll have sound samples of this too, as well.